Miskel a través del espacio

Participants: Juan Martín García Jousset

Prof: Nahuel Cañada

Class: Intro to game design, turno noche, 1D.

Genre: Plataformer

Source Code: https://drive.google.com/file/d/1IQZ8RRZWexvETSMypQ-sP-Q6erpSCHq6/view?usp=share...







Changelog:

v0.1: Initial build.

v0.2: Added walljumping, different kinds of platforms and new levels.

v0.2.1: Added some audio.

v0.2.2: 

    Added Dash mechanic, press Z after picking a Dash Crystal to dash.

    Added Stamina bar for better feedback.

    Added wall sliding.

v0.2.3

    Added new audio effects

    Added game instructions inside the levels.

    Implemented Key + Door mechanic.

v0.2.3.3

    Implemented Restart mechanic. Press R to instantly respawn at the last checkpoint.

    Minor tweaks to all levels.

    Increased coin and teleporter collision boxes.

v0.2.3.4

    Implemented cool chiptune music.

    Added a new set of controls: WASD for movement and SHIFT for dashing.

v0.3

    Added a new level (level 4).

    Added an ending cutscene.

v0.3.1: 

    Some tweaks on level 4 after playtesting.

    Level 4 includes a new type of door that will remain open forever once the key is obtained, even if the player dies. 

    Implemented death counter. 

Known issues: 

  • Sometimes the player gets stucked when trying to jump while over a crumbling platform.
  • There's a bug with the timer where it displays a bunch of decimals after around 500s.
  • Ocasionally the player slightly clips through the gaps between walls, thus resulting in the stamina getting restored when walljumping.
  • The player can keep increasing their death counter by pressing "R" (Reset button) while on the Win screen.