Miskel a través del espacio
Miskel a través del espacio
Participants: Juan Martín García Jousset
Prof: Nahuel Cañada
Class: Intro to game design, turno noche, 1D.
Genre: Plataformer
Source Code: https://drive.google.com/file/d/1IQZ8RRZWexvETSMypQ-sP-Q6erpSCHq6/view?usp=share...
Changelog:
v0.1: Initial build.
v0.2: Added walljumping, different kinds of platforms and new levels.
v0.2.1: Added some audio.
v0.2.2:
Added Dash mechanic, press Z after picking a Dash Crystal to dash.
Added Stamina bar for better feedback.
Added wall sliding.
v0.2.3
Added new audio effects
Added game instructions inside the levels.
Implemented Key + Door mechanic.
v0.2.3.3
Implemented Restart mechanic. Press R to instantly respawn at the last checkpoint.
Minor tweaks to all levels.
Increased coin and teleporter collision boxes.
v0.2.3.4
Implemented cool chiptune music.
Added a new set of controls: WASD for movement and SHIFT for dashing.
v0.3
Added a new level (level 4).
Added an ending cutscene.
v0.3.1:
Some tweaks on level 4 after playtesting.
Level 4 includes a new type of door that will remain open forever once the key is obtained, even if the player dies.
Implemented death counter.
Known issues:
- Sometimes the player gets stucked when trying to jump while over a crumbling platform.
- There's a bug with the timer where it displays a bunch of decimals after around 500s.
- Ocasionally the player slightly clips through the gaps between walls, thus resulting in the stamina getting restored when walljumping.
- The player can keep increasing their death counter by pressing "R" (Reset button) while on the Win screen.
Status | Prototype |
Platforms | HTML5 |
Authors | Escuela Da Vinci, Totally |
Genre | Platformer |
Made with | Construct |